VIDEO: "This Is The Perfect Clip To Expose The Illegal Immigration Crisis"
Matt Walsh (7 min.)
Exploring practical methods for preparing for the end times, including analysis of end time scripture and prophecy, current events, prepping and self-defense.
VIDEO: "This Is The Perfect Clip To Expose The Illegal Immigration Crisis"
Matt Walsh (7 min.)
The Washington Post has published an article accusing Rob Maness, Kurt Schlichter, and Thomas Anderson (aka Cynical Publius) of having been hired to propagandize for the Department of War and, in particular, War Secretary Pete Hegseth. And the story has been picked up by many other outlets, including a Canadian influencer and former radio "shock-jock" named Dean Blundell who published a piece entitled "The Pentagon Is Collapsing, So Hegseth Hired Influencers To Tell You It Isn’t."
I would never have come across Blundell's piece, except it found its way to Western Rifle Shooters Association. Blundell's piece is actually less about Maness, Schlichter, and Anderson, and more about some of the Pentagon old guard leaving or being shown the door, and, more generally, reducing the number of flag officers and generals. Since it has been long argued (correctly in my opinion) that the military has too many senior officers overseeing a bloated bureaucracy, I don't see this as ipso facto proof that the Pentagon leadership is collapsing.
But going back to the original accusation from the Washington Post, Kurt Schlichter has published a rebuttal: "The Washington Post Embarrasses Itself Trying to Embarrass Me." He explains:
Last spring, a senior Pentagon official — not from public affairs, which had zero to do with this project — reached out to me, Tom Anderson (aka @CynicalPublius), and Rob Maness (@RobManess) about undertaking a review and making recommendations about the military’s war colleges, which senior military leaders attend as colonels and Navy commanders and captains. These programs (there are about 10 of them, of various sizes and forms) have had their problems, including but not limited to the same creeping wokeness that had affected the entire military until President Trump essentially banned it. But DEI was not the focus of the project, as the WaPo implies; the focus was how to ensure these institutions are preparing future generals and admirals for the challenges of war in the 21st century. The poison of DEI was a component of the inquiry, but just one part of a complex issue.
We would come on board as temporary special government employees, since we needed that status to use government information systems, access information, and perform our duties. None of our duties involved tweeting or messaging; again, the claim we were paid to publicly message is a lie. We would visit the campuses, interview people, review course materials, and prepare a report with recommendations. We began by reviewing reams of written materials. We eventually made several visits to the Pentagon and to various schools, plus had some video interactions. We each talked to hundreds of people. We conducted detailed interviews with large and small groups, including commandants, students, civilian and military faculty, administrators, and civilian and military leaders in the field. ...
[snip]
We eventually produced a report of about 17,500 words. It is up to the Secretary of War to release it or throw it in the trash as he sees fit. I will say we are proud of it and that we made recommendations we think will help train the best possible senior officers to face the challenges of the future. Every moment we worked, we were focused on one thing — making sure our young troops got the quality leaders they deserve. I know that motive is not as juicy for the regime media and their lefty friends as some fantasy influencing scheme, but it’s the truth.
So why pick us? Why would three right-wing internet guys get picked for this job? Well, because we have a very special set of skills. All three of us are retired O-6 colonels, graduates of one or more of the war colleges, and we all have extensive tactical and command experience. Tom Anderson was an Army logistics officer with multiple deployments. Rob Maness was a B-1 weapons officer who was in the Pentagon on 9/11. I was a chemical and an infantry officer, serving both on active duty and — importantly — in the reserves, which make up about half of America’s military forces and are often overlooked in projects like this one. ...
All three, he points out, also have had extremely successful careers in the public sector that would assist in their assessments.
This reminds me of an incident from my college days. I had a friend who was a journalism major and wrote for our university's newspaper. One day he excitedly told me that he had learned that the Army was conducting a "secret" research project at the university and he was going to blow the lid off the program. He seemed to think that it was going to be another Pentagon Papers or similar. It turned out that it was a small research project assessing better methods to teach people how to type. Oh, and it was not secret. I got a good laugh out of that one.
Massad Ayoob discusses the DA/SA pistol: it's history, its advantages, and why law enforcement and the public moved away from the design.
VIDEO: "Why did they stop using the Double Action Pistol?"
Massad Ayoob - Facts and Firearms (13 min.)
From Israel Hayom (via Instapundit): "Israel, Greece finalize €3 billion defense system agreement." The article reports:
A 3 billion euro ($3.48 billion) defense agreement between Israel and Greece was signed on Monday, with Israel set to construct a "multi-layered" defense system for the Greek military, Israel's defense ministry confirmed in a statement.
Greece has dubbed the new program "Achilles Shield," a deal the ministry ranks among the largest in the country's defence history. Never before has the Israeli Ministry of Defense delivered a single, fully integrated array built to counter threats as varied as ballistic missiles, aircraft, and hostile drones. The two countries also finalized a smaller, supplementary contract, valued at 26 million euros, for Israel to provide Greece with drone dome systems.
This will, at a minimum, give Israel radar coverage of Turkey's north-eastern western coast.
Last week I had a post about controlling muzzle climb when using an FRT, and a comment to that post noted the importance of keeping the arm for the support hand bent and using a sling. So with that prompt, I decided to try and find a good article discussing the standing position when shooting a rifle. And the one that I found that I liked was this from Matt Robertson at Everyday Marksman: "A Marksman’s Guide to the Standing Position." Robertson begins by observing:
The standing position is simultaneously the least useful, from a marksmanship perspective, but the most used of the rifle positions. It’s the one you see most at any tactical class, shooting range, or a day out plinking. Just because it’s the least useful, doesn’t mean you shouldn’t practice it. In fact, you should practice it a lot.
If you’re using the standing, then you didn’t have time to get to a more stable position like kneeling, sitting, or prone.
Or, as he quotes from TC 3-22.9, Rifle and Carbine Marksmanship: "This position should be used for closer targets or when time is not available to assume a steadier position such as short-range employment. The upper body should be leaned slightly forward to aid in recoil management." Discussing what he terms the "tactical" or "trapshooter" standing position, he has this to say about the support hand/arm:
For the supporting hand position, you have to options: traditional and clamping.
The “c-clamp” became a fashionable way to grip the rifle some years ago. With that variation, you drive the supporting hand out on the handguard as far possible and grabs the rifle from the side. The index finger of the support hand is sometimes laid parallel to the bore so that the support hand more or less “points” at the target.
This variation usually includes a very “squared” stance to the target.
The touted benefit of the “c-clamp” is that the shooter “drives” the rifle more quickly from target to target. But it’s not particularly new. There are pictures of the Rhodesians using the stance with FAL for close range combat during the Bush War.
For most people, in most circumstances, placing the support hand under the rifle works just fine.
Either way, the tactical standing position is the quickest way to get several shot off in a hurry.
He also goes on to describe an "erect" standing position which is often used for hunting or target shooting, and target standing position (like you might see an Olympic rifle shooter use when standing with the elbow of the support hand resting on the hip or midriff). Finally, he covers shooting from a support (e.g., a tree, edge of a window, fence post, etc.) and use of a sling.
The New York Post reports that "Trump admin orders 270 trucking schools to shutter in crackdown on licensing of illiterate, illegal immigrant drivers." 110 schools were shut down because they "had been found to have trained 5,000 enrollees later found to be unable to speak English" in violation of long standing federal law. "Another 160 schools were suspended for failing to meet training facility standards — sometimes claiming a single truck or small parking lot comprised their training center." Transportation Secretary Sean Duffy, in announcing the closures, "said 239 people died in crashes caused by non-English speaking truck drivers since the start of Trump’s term in January 2025, with California issuing most of the licenses used by operators involved in the smash-ups."
Don't hold house parties at 6 a.m. on a Sunday. Per the report, "[a] woman was killed early Sunday after someone fired multiple gunshots into a vacation home in Boise’s West Bench neighborhood, according to police," with officers responding just before 6 a.m.
A large number of people were inside the home when police arrived, and officers initially did not know the identity or location of the suspect, according to Boise police. The area was secured, the home was evacuated and officers cleared the residence while interviewing witnesses.
Boise Fire Department crews and Ada County Paramedics attempted life-saving measures, but the woman died at the scene. No other injuries were reported.
Investigators said evidence indicates a party was taking place when an unidentified suspect drove by in a sedan and fired multiple shots at the home before leaving the area.
The home was being used as a short-term vacation rental at the time of the shooting, police said.
Some links that may be of interest:
There’s a reason why carrying with an empty chamber is also called “Israeli Carry.” This form of carry has been a standard in Israel for so long that many instructors don’t even know why they initially started doing it. A goodly portion is due to the fact the Israeli military has always had a smattering of different pistols. This continues into the 21st century, to say nothing of when the nation was founded so many years ago.
There are modern American pistols that aren’t as drop-safe as we’ve been led to believe, so imagine what the wide world of pistols looked like at the end of the 1940s. If you’re carrying a pistol that can potentially pop off if you drop it, and you have one in the chamber and you drop it … what then? Carrying on an empty chamber effectively negates that risk.
Furthermore, different pistols have different manual safety mechanisms located in different places, and so for a fighting force with a mishmash of pistols, “rack the slide, then shoot” can be a universal answer, with the other safeties (if they even exist) staying disengaged.
Another issue aside from the pistols themselves were the holsters. Available holsters ranged from homemade affairs, coat pockets, and those adapted from other platforms. Modern Safarilands they were not.
Coming along for the ride of this tapestry of equipment was an early and persistent problem of gun grabs at checkpoints. Sometimes those that were stopped would take their chances, lunging for the gun of a guard to use it against them. The chamber being empty added an extra step, giving the checkpoint worker an additional ounce of reaction time in the event of an attack.
Finally, the level of training always comes into play. A young conscript army may still be quite motivated, but the general level of proficiency will be lower than a fully professional force. This means less experience and more accidents.
The post-war era saw the U.S. military looking for a new rifle that could replace not only the M1 Garand but also the M1 Carbine, the M1918 Browning Automatic Rifle (BAR), and the Thompson submachine gun.
[snip]
The development of the M14 began with the search for a weapon that could fulfil multiple roles: as a standard battle rifle, a light machine gun, and a replacement for several existing firearms. This led to the concept of a "universal rifle," which would be capable of firing in both semi-automatic and fully-automatic modes. ...
And there lies the problem with the M14 from the onset: it was intended to fill too many roles. The Garand was a primary battle rifle. The M1 carbine was a light weight weapon intended to supplant the handgun as a weapon for support troops--not as big or heavy as a rifle but offering better fighting capabilities over a handgun. The BAR and Thompson (and M3 "grease gun") provided weapons capable of full automatic suppressive fire in an era where the primary cartridge used by troops was too powerful to use in a light weight automatic weapon. So how did the M14 do? It was a fine replacement for the Garand, but too heavy a weapon for support troops, and used too powerful of a cartridge for automatic fire from that light of a weapon. Something had to give, and that was the selection of a smaller, lighter cartridge with substantially less recoil, which gave us the M16.
As a side note, I would note that Italy was able to successfully convert the M1 Garand to use box magazines and added select fire, resulting in the BM59 rifle.
What can we learn from this experience? Nobody is claiming that the G3 is better than any modern battle rifle, but if we look at the core of the firearm, what matters is the cartridge, barrel length, and action. You cannot expect a drastic difference between two rifles chambered for the same cartridge with similar barrel length.
If a rifle is reliable and can be used with modern sighting systems, it doesn't matter whether it was invented in 1959 or two years ago. When it comes to the G3, there is a lot of room for improvement, but with proper modernisation, the G3 certainly fits the formula of ‘old, but not obsolete’.
NoDak Spud is one of the most recognizable names in the retro rifle game, and it plays a role in the H&R rifles. Like the H&R brand, NoDak Spud was also acquired by Palmetto State Armory’s parent company, and they made NoDak’s founder, Mike Wettleland, H&R’s CEO. To say the company was in good hands would be an understatement.
The finished result is a really nice looking rifle. Chambered in 5.56 NATO with a 20” chrome-lined pencil barrel, the H&R M16A1 upper receiver is made from NoDak Spud’s proprietary dies, and it has all of the iconic cosmetic features that denote an M16A1. The muzzle device, buttstock, front sight, carry handle, teardrop forward assist, and the triangular handguards with the heat shields are all there – you know exactly what it is upon first glance.
The finish on the upper and lower receivers is even the correct gray color. Now, I would be remiss not to mention that some people have complained about the color of the small parts. On some guns, the parts are a glossier black and they clash terribly. On the gun I received, the parts are most certainly not glossy black, and they blend in with the rest of the rifle’s coloring. Not sure why there is a difference between some, but I thought that it was worth mentioning.
It also is available with either the period correct 1:12 twist or 1:7 for those who want to shoot heavier bullets. MSRP is right around $1,200.
One of the newest of the batch, Winchester undoubtedly did the best job of duplicating the original M2 ball. I write this because, thanks to their control of the Lake City ammunition plant, they were able to recreate the appropriate “LC” marked cases, and the first ones the market has seen in quite some time. Built to be rough and tumble like classic military munitions, they aren’t much to look at. However, they proved to be the spiciest load of the day in each rifle. Consistency was above mil-spec in both rifles, and despite being hotter than the others, I didn’t perceive any additional recoil. This is a terrific load for general target practice, or if you’re looking for a faithful reproduction of issued ammunition.
Given the cost of .30-06, you might want to consider handloading ammo.
Although the crossdraw position has some merits, the potential downsides make me hesitant to recommend it. Almost all the benefits from the crossdraw position can also be found in the appendix draw without having nearly the number of disadvantages. I only recommend crossdraw to folks who have a shoulder injury that prohibits them from drawing from behind the hip or from the appendix position or for outdoors people who are carrying long barreled revolvers when hiking of hunting in the woods.
I would go farther than that. If you are sitting a lot, the cross draw is still, IMHO, more comfortable than an appendix carry. Additionally, those with larger guts will find cross-draw carry more usable than appendix carry. And for those suffering from sciatica aggravated by carrying on their strong side, moving the firearm to the opposite side of the body can in some cases be better tolerated.
The determination by NIST officials, after reviewing the compendium of data examining microstamping, is that the existing studies show a microstamping cannot produce repeatable and legible codes. That’s for a couple reasons. Even the microstamping patent-holder, Todd Lizotte, got involved in the research that ultimately concluded that “…legitimate questions exist related to both the technical aspects, production costs, and database management associated with microstamping that should be addressed before wide scale implementation is legislatively mandated.”
... The Association of Firearm and Tool Mark Examiners (AFTME) and the New York State Firearms Technical Working Group (TWG) observed that firing pins wear over time.
That makes sense. Firing pins striking metallic primers naturally wear over time. NIST noted that adding in the fact that firearms produce residue from gunpowder (as any recreational shooter can attest). That gunpowder residue can accumulate in the microscopic laser-engraved microstamp, obscuring the code.
That doesn’t take into account that different firing pins are used in different firearms. That variation of make and model, metallurgy and even lacquer coatings on ammunition can affect the ability of a legible code to be present on spent cartridges. On top of that, it doesn’t work at all in rimfire ammunition, since there’s an entirely different primer in the rim of the cartridge and not a separate primer. Manufacturers’ branding on the cartridge can affect legibility too.
How the firing pin strikes the primer can affect legibility too. Repeated strikes and drag marks can mar the microscopic microstamping code.
Many Americans have hunted a lot in the Northeast, the Great Plains, and some of the other areas of the country and would like to go on “safari,” but various constraints prevent that. However, a hunting trip to Texas can be accomplished within most of our budgets of time and money. It is one of the most accessible and varied hunting venues available to us. It is within driving distance for most of the country, and driving to Texas avoids being at the mercy of the haphazard air traffic control system. In Texas, both native and exotic game species abound, and they are accessible through many means. So, let us consider planning a Texas safari. First of all, make a checklist of what to take, preparations to make, and such.
For a true year-round vehicle stash, I would use a two-layer system: one heat-tolerant emergency ration that stays in the vehicle, plus a small supply of normal snacks that you rotate and actually like to eat.
This general two-layer method has been my approach for many years and has proven reliable.
One problem is heat. A snack that lasts a year in your pantry may not hold up nearly as well inside a parked vehicle. Cold creates its own problems too, especially with water and canned food.
That gives you dependable backup calories without turning your vehicle into a rolling pantry. It also avoids relying on ordinary granola bars, nuts, jerky, or canned food for years at a time.
For a heat stable emergency ration, he recommends S.O.S. Rations 3600-Calorie Emergency Food Bars. This (or something similar) is what I also used for an emergency food supply in my car kit back in my college days when I was frequently traveling long distances in winter. The author additionally discusses what other snacks to have and carrying water. Interestingly, his selection of water pouches is also similar to my choice long ago. Basically, what I did was look at food and water packets that were primarily intended for small water craft and life boats.
I don’t use hand tools because I’m too pure for power tools. It’s just a preference for me. I don’t like the noise or the health risk. I might still bleed from a chisel being rammed into my thumb, but I’m not likely to lose a finger to the table saw.
That’s where you can come in.
Find yourself a niche. Learn to fill it. Even just growing your own vegetables or herbs is something. You’re building resiliency that might save lives or, at a minimum, put a really nice tomato on your burger; one you can’t get at the grocery store because you are the one who grows that particular kind.
We need to stop trusting a system to keep us safe when that system actually doesn’t care about you, the person. Governments don’t have to protect you as a person, just society as a general concept, and if we’ve learned anything since 2020, it’s how little we should probably trust that.
I remember the empty grocery store shelves in the early days of COVID, after all. Maybe it’s just me, but I’d rather not depend on just-in-time delivery systems that can’t always deliver just in time. I’d rather not go to get meat for dinner and have the clerk tell me I can’t have it all because there’s rationing.
I experienced it all, as did many of you, and it sucked.
Building the skills so, at least in part, you won’t have to is good. Doing it so someone else doesn’t have to is better.
Raise chickens.
Spin fibers into thread.
Turn it into fabric.
Make pots and fire them in the backyard using a method that is cool as hell, and completely irrelevant.
Find your craft. Find your apocalyptic profession. Find your thing.
You may have already. You might be sitting there thinking, “I’ve been knitting since I was 12,” and I’ll say, “Dope. You were already there,” and move on.
Top Secret was a role playing game first published by TSR in 1980 in which players took on the personas of secret agents a la James Bond, The Saint, George Smiley, Jason Bourne (of the novels), and other famous spies and secret agents of popular fiction and films. In fact, since it would probably be groups of people working together, television shows such as The Avengers and The New Avengers television programs from the UK, I Spy, The Man From U.N.C.L.E., or, most especially, Mission: Impossible (the television series) might be better inspirations. Since the game lists at least 100 real world intelligence organizations, plus any that the game master (called the "Administer") might dream up or take from fiction, there are no shortage of organizations for which the characters might work.
It was a popular game with me and my friends. It is because of this game, and its cover, that I actually associate the Beretta 84 more with spies than the PPK! And it was one of the games that did the most to spark my life long interest in firearms.
There have been a couple of subsequent editions of the game. In 1987, TSR released a revised version called Top Secret/SI, but the rules were completely revamped from the first edition, and the characters worked for a specific fictional spy agency (ORION) against its evil adversary, WEB. I also understand that in 2017, the original author of Top Secret released an updated version of the game entitled Top Secret: New World Order, with the characters working for yet another transnational intelligence agency. I've never played these versions and don't know much more about them than what I read on Wikipedia.
The Game Books
Top Secret was published and sold as part of a boxed set that included the rule book (on the right in the photograph, above) and an introductory adventure entitled "Operation Sprechenhaltestelle".
The rules were in a soft cover book running 64 pages including an example character sheet at the back of the book. The introductory adventure ran 27 pages, not including a 4 page removable "mission briefing" in the center fold of the booklet.
I believe that the game also shipped with two 10-sided dice needed to play the game.
The Setting
The setting is modern day ... at least, the modern day when the game was released. There was still the Cold War, no cell phones or World Wide Web, and computers were only just making their way into small businesses and people's homes. However, it would be easy enough to update the game by adding additional gadgets and more modern weapons, and including a "hacking" area of knowledge.
As noted earlier, the characters are not from any particular intelligence agency, nor do they belong to a fictional agency like UNCLE. In fact, they could be brought together from different agencies to form a special team, which might give it a more international flavor.
Likewise, the characters are not facing off against any particular foreign intelligence agency or crime organization (such as SMERSH as in the James Bond novels or SPECTRE in the Bond movies). The characters could be snatching defectors out from under the noses of SMERSH or the STASI in one session, and fighting the IRA or PLO in the next. Or the game master could create a campaign where the characters work for a fictional secret agency facing off against fictional super-criminal organizations like KAOS, THRUSH or SPECTRE.
The Rules
Character creation begins with determining the value of six (6) basic traits--Physical Strength, Charm, Willpower, Courage, Knowledge, and Coordination. These traits are determined by rolling a d100 (the two ten sided dice, reading one as the tens digits and the other as the single digits) and adding a bonus provided by consulting a table. This is intended to boost characters with low scores.
The basic traits are then used to determine other traits such Offense, Deception, Evasion, Deactivation, Life Level, Movement Value, Hand-to-Hand Combat Value, and Surprise Value. The player next determines his character's height, age, and other personal statistics; the number of languages the character speaks; and specific areas of knowledge the character possesses in various scientific, technical, or scholarly fields.
Finally, the player decides the "bureau" his character works for: Investigation, Confiscation, or Assassination (and almost everyone picks the latter); and then is provided a specific sum of money ($400--it was the early 1980s) to purchase starting equipment. Characters are paid for each mission, which gives them the money to purchase additional equipment or upgrade equipment they already have. Of course, that doesn't stop the characters from getting cash by other means during the game. I'm sure that James Bond didn't turn his gambling winnings over to MI-6.
Like other early offerings from TSR, there is no unified game mechanic as typical for most games today. Sometimes the game requires rolling dice hoping for a result below a certain number, and sometimes the results are determined by consulting a table.
For instance, if the character is making contact with someone where a reaction must be determined, the player determines what type of contact will be made (e.g., using force, attempting to fool the person, dazzle them, bribe them, etc.) and consult a table which tells which trait must be compared against a value for the target and cross-references those two numbers on a Contact Reaction Table. But even that reaction result might require further rolls of the dice. For instance, if the player decides his Player Character (PC) will attempt to Fascinate a contact, he would compare his Charm trait against the Non-Player Character's (NPC's) trait. Assuming that the PC has a 75 Charm and the NPC's trait is 50, we would cross index those numbers on the Contact Reaction Table, which would give a result of "E". Looking at the key for the table, it states for "E": "Contact will listen to the agent, then (Admin's die roll) will walk away (01-33); will as the agent to leave (34-66); or will has the agent to shut up (67-00)."
There are tables to roll for random locations, what weapons guards or enemies might carry, for how police will respond and how they will be armed, and even police might secure a prisoner.
Combat is divided between "projectile combat" (pretty much using of firearms but also a few more primitive weapons) and hand-to-hand combat. The projectile combat can be quite complicated because it has rules (and modifiers) as to who gets the first shot, a detailed weapons chart (essentially setting out the characteristics of a plethora of firearms), rules on movement during combat, determining whether you hit, and damage to the PC or NPC from a hit. There are also rules covering the damage to a weapon if it happens to be struck by a bullet. Combat is mostly worked out, however, by determining your "to hit" number modified by various factors, and then rolling less than that number on a 1d100.
Hand-to-hand combat works differently. Generally, the characters will determine what fighting style they are using (untrained, knife fighting, boxing, swordplay, judo, martial arts) followed by the attacker selecting a type of attack and the defender a type of defense, and consulting the appropriate table to determine the result. For instance, using the boxing table, the attacker might select a "Hook: Head" and the defender might select a "slip" to the same side. The result is a "Y" which indicates "Severe Damage" ranging from 5 to 10 points.
There are additional rules on disabling locks and alarms (including using lockpicks), explosives and grenades, underwater combat, using explosives or bullets against a vehicle, gambling, fencing purloined goods, disguises, the effects of alcohol, incapacitating gases and smoke, and much more. Even an execution table for how the evil villain will do away with a PC in an especially fiendish way. And, of course, examples of secret devices worthy of James Bond's Q branch.
Strangely, however, there are no rules for car chases. Fortunately, the Dragon Magazine published rules for car chases ("Pop the Clutch!") in its October 1983 edition, and I believe you can still find these rules online. And fans of the games have published additional lists of weapons and equipment.
I came across the video below on using different strength recoil springs and different weight of buffers to tune an AR so the FRT works. And the very next day, I saw a post from Big Country Expat dealing with the same issue. So this seems to be an issue with the FRTs, resulting in too light of primer strikes to set off a round and just the overall cadence and operation of the weapon if the weapon is not correctly tuned.
VIDEO: "So you bought an FRT... But it won't work, now what?"
Juicey Media (14 min.)
VIDEO: " This Is The Perfect Clip To Expose The Illegal Immigration Crisis " Matt Walsh (7 min.)