Saturday, August 29, 2026

RPG Saturday: Top Secret (TSR)

 


Top Secret was a role playing game first published by TSR in 1980 in which players took on the personas of secret agents a la James Bond, The Saint, George Smiley, Jason Bourne (of the novels), and other famous spies and secret agents of popular fiction and films. In fact, since it would probably be groups of people working together, television shows such as The Avengers and The New Avengers television programs from the UK, I Spy, The Man From U.N.C.L.E., or, most especially, Mission: Impossible (the television series) might be better inspirations. Since the game lists at least 100 real world intelligence organizations, plus any that the game master (called the "Administer") might dream up or take from fiction, there are no shortage of organizations for which the characters might work. 

    It was a popular game with me and my friends. It is because of this game, and its cover, that I actually associate the Beretta 84 more with spies than the PPK! And it was one of the games that did the most to spark my life long interest in firearms. 

    There have been a couple of subsequent editions of the game. In 1987, TSR released a revised version called Top Secret/SI, but the rules were completely revamped from the first edition, and the characters worked for a specific fictional spy agency (ORION) against its evil adversary, WEB. I also understand that in 2017, the original author of Top Secret released an updated version of the game entitled Top Secret: New World Order, with the characters working for yet another transnational intelligence agency. I've never played these versions and don't know much more about them than what I read on Wikipedia. 


 

The Game Books

    Top Secret was published and sold as part of a boxed set that included the rule book (on the right in the photograph, above) and an introductory adventure entitled "Operation Sprechenhaltestelle". 

    The rules were in a soft cover book running 64 pages including an example character sheet at the back of the book. The introductory adventure ran 27 pages, not including a 4 page removable "mission briefing" in the center fold of the booklet. 

    I believe that the game also shipped with two 10-sided dice needed to play the game.  

The Setting

    The setting is modern day ... at least, the modern day when the game was released. There was still the Cold War, no cell phones or World Wide Web, and computers were only just making their way into small businesses and people's homes. However, it would be easy enough to update the game by adding additional gadgets and more modern weapons, and including a "hacking" area of knowledge.  

    As noted earlier, the characters are not from any particular intelligence agency, nor do they belong to a fictional agency like UNCLE. In fact, they could be brought together from different agencies to form a special team, which might give it a more international flavor.

    Likewise, the characters are not facing off against any particular foreign intelligence agency or crime organization (such as SMERSH as in the James Bond novels or SPECTRE in the Bond movies). The characters could be snatching defectors out from under the noses of SMERSH or the STASI in one session, and fighting the IRA or PLO in the next. Or the game master could create a campaign where the characters work for a fictional secret agency facing off against fictional super-criminal organizations like KAOS, THRUSH or SPECTRE. 

The Rules

    Character creation begins with determining the value of six (6) basic traits--Physical Strength, Charm, Willpower, Courage, Knowledge, and Coordination. These traits are determined by rolling a d100 (the two ten sided dice, reading one as the tens digits and the other as the single digits) and adding a bonus provided by consulting a table. This is intended to boost characters with low scores. 

    The basic traits are then used to determine other traits such Offense, Deception, Evasion, Deactivation, Life Level, Movement Value, Hand-to-Hand Combat Value, and Surprise Value. The player next determines his character's height, age, and other personal statistics; the number of languages the character speaks; and specific areas of knowledge the character possesses in various scientific, technical, or scholarly fields. 

    Finally, the player decides the "bureau" his character works for: Investigation, Confiscation, or Assassination (and almost everyone picks the latter); and then is provided a specific sum of money ($400--it was the early 1980s) to purchase starting equipment. Characters are paid for each mission, which gives them the money to purchase additional equipment or upgrade equipment they already have. Of course, that doesn't stop the characters from getting cash by other means during the game. I'm sure that James Bond didn't turn his gambling winnings over to MI-6.  

     Like other early offerings from TSR, there is no unified game mechanic as typical for most games today. Sometimes the game requires rolling dice hoping for a result below a certain number, and sometimes the results are determined by consulting a table.

    For instance, if the character is making contact with someone where a reaction must be determined, the player determines what type of contact will be made (e.g., using force, attempting to fool the person, dazzle them, bribe them, etc.) and consult a table which tells which trait must be compared against a value for the target and cross-references those two numbers on a Contact Reaction Table. But even that reaction result might require further rolls of the dice. For instance, if the player decides his Player Character (PC) will attempt to Fascinate a contact, he would compare his Charm trait against the Non-Player Character's (NPC's) trait. Assuming that the PC has a 75 Charm and the NPC's trait is 50, we would cross index those numbers on the Contact Reaction Table, which would give a result of "E". Looking at the key for the table, it states for "E": "Contact will listen to the agent, then (Admin's die roll) will walk away (01-33); will as the agent to leave (34-66); or will has the agent to shut up (67-00)."

    There are tables to roll for random locations, what weapons guards or enemies might carry, for how police will respond and how they will be armed, and even police might secure a prisoner. 

    Combat is divided between "projectile combat" (pretty much using of firearms but also a few more primitive weapons) and  hand-to-hand combat. The projectile combat can be quite complicated because it has rules (and modifiers) as to who gets the first shot, a detailed weapons chart (essentially setting out the characteristics of a plethora of firearms), rules on movement during combat, determining whether you hit, and damage to the PC or NPC from a hit. There are also rules covering the damage to a weapon if it happens to be struck by a bullet. Combat is mostly worked out, however, by determining your "to hit" number modified by various factors, and then rolling less than that number on a 1d100. 

    Hand-to-hand combat works differently. Generally, the characters will determine what fighting style they are using (untrained, knife fighting, boxing, swordplay, judo, martial arts) followed by the attacker selecting a type of attack and the defender a type of defense, and consulting the appropriate table to determine the result. For instance, using the boxing table, the attacker might select a "Hook: Head" and the defender might select a "slip" to the same side. The result is a "Y" which indicates "Severe Damage" ranging from 5 to 10 points. 

    There are additional rules on disabling locks and alarms (including using lockpicks), explosives and grenades, underwater combat, using explosives or bullets against a vehicle, gambling, fencing purloined goods, disguises, the effects of alcohol, incapacitating gases and smoke, and much more. Even an execution table for how the evil villain will do away with a PC in an especially fiendish way. And, of course, examples of secret devices worthy of James Bond's Q branch. 

    Strangely, however, there are no rules for car chases. Fortunately, the Dragon Magazine published rules for car chases ("Pop the Clutch!") in its October 1983 edition, and I believe you can still find these rules online. And fans of the games have published additional lists of weapons and equipment.

Friday, August 28, 2026

Tuning Your Rifle To Work With A FRT

I came across the video below on using different strength recoil springs and different weight of buffers to tune an AR so the FRT works. And the very next day, I saw a post from Big Country Expat dealing with the same issue. So this seems to be an issue with the FRTs, resulting in too light of primer strikes to set off a round and just the overall cadence and operation of the weapon if the weapon is not correctly tuned.  

 VIDEO: "So you bought an FRT... But it won't work, now what?"
Juicey Media (14 min.)

Ceuta--The Citizens Strike Back

From the European Conservative: "More Violence In Ceuta: Clashes With Residents, Ambush On Soldiers." After the Spanish government did nothing to stop tens of thousands of invaders bum rush the border of the Spanish enclave, the citizens are fighting back. The article reports:

    More than 2,000 Ceuta residents took to the streets again on Wednesday to demand a solution to the crisis that began with the mass entry at the end of July. Some of the demonstrators later broke away from the march and headed towards El TrampolĂ­n, the beach where dozens of invaders remain despite previous evictions and the opening of temporary reception facilities.

    Once there, they attempted to dismantle part of the encampments themselves. The Police Intervention Unit deployed a large number of officers and riot-control equipment to prevent a direct confrontation between the two groups.

Translation: the Spanish government is aiding and abetting the invaders. The article continues:

    The police intervention against residents has added another source of irritation in a city where a growing part of the population accuses the state of enforcing public order only when Ceuta residents themselves decide to take matters into their own hands.

    The problem is not a complete absence of police action, but an increasingly reactive response to a crisis that continues to generate new outbreaks of violence.

    The most serious incident came at around 5:30 a.m. in BenzĂș.

    According to police sources, a group of between 30 and 40 immigrants surrounded a vehicle carrying four soldiers from the 54th Regulares Group towards a surveillance post and began attacking it with large stones. The soldiers were forced to abandon the vehicle and flee on foot towards Calamocarro while being chased and continuing to come under a barrage of stones. All four were injured. 

However that didn't stop some of Ceuta's residents from setting fire to part of an illegal immigrant beach encampment and blocking the Red Cross from resupplying the invaders. Meanwhile, the invaders are acting like ... well ... invaders:

A local woman in Ceuta has described how she and her mother rescued a 12-year-old girl from being raped by five Moroccan illegal migrants, as the confirmed number of sexual assaults has risen to 16 since the mass invasion at the end of July.   

(Although another source says it was a 10-year old girl).  

Military Uses Laser To Shoot Down Cartel Drones At Border

The Hill reports: "Laser used to shoot down cartel drones near Mexico border." The article indicates the Army Multipurpose High Energy Laser system was used to shoot down three cartel drones on Tuesday and early Wednesday this week. 

    Officials described the drones, though exact locations were not disclosed, as “hostile” and that they posed a “physical threat” to U.S. service members and Customs and Border Protection personnel.

    “Cartel networks are increasingly employing unmanned aircraft systems to facilitate illicit human-smuggling and actively spy on our personnel and law enforcement partners,” said Maj. Gen. Curtis Taylor, who serves as the commander of the border task force, in a statement. 

Weekend Reading #71

Some longer or more involved reading:

  • Greg Ellifritz has a new Weekend Knowledge Dump at his Active Response Training blog.  Some of the more notable items:
    • Greg links to the most recent Range Master newsletter, which itself has several items of interest including the drill of the month, some comments about the importance of institutional memory (i.e., history of techniques), and why 00 buckshot is the best buckshot size for self defense.
    • Speaking of institutional memory, Greg notes that over the course of his career, he has "seen how the events encountered in historical police gunfights have completely changed training doctrine and equipment use for both police and armed citizens alike," and indicates that he is going to start a series discussing some of the most important law enforcement shootings and events that changed police training, gear and doctrine. In that vein, he links to an article about the Norco Bank Robbery. 
    • Something that we may need to think about is whether to get involved in the defense of a stranger. Greg links to a piece that raises the issue of whether we are best serving our family if we do so.
    • A historical article on combat using a Bowie knife. In the 19th Century, there were schools of fencing across the United States that specialized in teaching how to use this weapon.
    • A review of Federal Punch in .22 LR as a defensive round. Short take: "But the .22 LR Federal Punch round stands above [other .22 LR rounds] in terms of performance and delivers penetration approaching the levels of .22 Magnum or even .380 ACP."
    • Lucky Gunner's testing of ballistics from varying barrel lengths shooting .300 BLK. The testing didn't show much gain from using a longer 16" barrel over the short barrels. Conclusion: "The real advantage of .300 Blackout is flexibility rather than raw ballistics. You get solid performance inside 150 yards, it’s easy to run in a suppressed, short barreled rifle, easy to switch between subsonic and supersonic ammo without changing anything else about the gun, and there’s no shortage of factory loads for either." 

    In Hollywood's golden age, Jean Spangler was just one of countless young starlets dreaming of a fairytale rise to fame.

    With her porcelain doll looks and willowy 5ft8 frame, along with a resume of film bit parts, Spangler seemed destined to make some kind of mark in Tinseltown - even if it was not with her name in lights alongside darlings Betty Grable or Olivia De Havilland. 

    Tragically, the fame Spangler would so desperately seek would not come from her onscreen appearances, but her haunting disappearance in 1949.

    All Spangler left behind was a ripped purse, a mysterious note and a young daughter who never knew why her mother failed to come home. 

    The vanishing of the 26-year-old even saw megastar Kirk Douglas dragged into the fracas.

    Theories swung wildly - from her death during a botched abortion to Spangler leaving LA with gangsters.
  

The article also notes that "Spangler disappeared just two years after the heinous murder of Elizabeth Short, who is immortalized in true crime history as the Black Dahlia. Spangler's striking resemblance to Short, combined with her work at Florentine Gardens, owned by Short's acquaintance and murder suspect Mark Hansen, saw police wonder if she was another victim of the killer." Unfortunately, Spangler's case has never been solved and remains open.

Thursday, August 27, 2026

The Good News Story Of The Day

 “ICE arrested 50,000 people in July – quietly the biggest month in Trump’s second term”—The Guardian. 

Birds of a Feather…

 “Police raid home of Congresswoman Ilhan Omar's son as guns and ammunition are seized”—Daily Mail. 

Law enforcement sources told Alpha Newsthat a search warrant was carried out at the home of Omar's son Adnan on Tuesday night. 

According to the outlet, they recovered guns and ammunition from the home and arrested his roommate Abdulrahman Abdi, 22.

No Surprise Here

From the New York Post: “Shocking study shows link between transgender ideology and left-wing violence.” The article indicates that the researchers found “that those normalizing transgender beliefs were more likely to be supportive of political violence.”

This Is Funny

 And it illustrates why the wealthy are opposed to immigration enforcement: “Hamptons yacht club forced to cancel restaurant service after kitchen staff kicked out of US.”

Wednesday, August 26, 2026

A Practical Axe Manual

Happened across a useful resource: "An Ax to Grind: A Practical Ax Manual" published by the U.S. Forest Service. It covers the basics of using an axe, including chopping techniques and cuts, as well as covering topics of felling a tree (just the axe use, though, not correctly judging how a tree will fall and other safety issues), limbing a log, cutting pinned down saplings, bucking (cutting a log into usable lengths), splitting wood, and hewing (shaping a log). 

RPG Saturday: Top Secret (TSR)

  Top Secret  was a role playing game first published by TSR in 1980 in which players took on the personas of secret agents a la  James Bond...